Escaping a religious cult clashes with cosy 80s pixel art nostalgia in Quantum Witch

Although plenty of indie devs do use 3D game engines like Unreal Engine and Unity to make 2D games, for NikkiJay, the solo developer of Quantum Witch, the workarounds were too much.

"You've got to do weird stuff with 3D camera objects to try and make a 2D game, and I don't have time for this – just give me an orthographic projection and let me put my sprites on the screen," she tells me. "It just turned out faster creating something with a very simple platforming physics engine, and I could make really targeted specific adjustments I needed to make rather than trying to bend Unity to my will."

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Alan Wen
Video games journalist

Alan Wen is a freelance journalist writing about video games in the form of features, interview, previews, reviews and op-eds. Work has appeared in print including Edge, Official Playstation Magazine, GamesMaster, Games TM, Wireframe, Stuff, and online including Kotaku UK, TechRadar, FANDOM, Rock Paper Shotgun, Digital Spy, The Guardian, and The Telegraph.

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