Unreal Engine 5.6 is out – here's what impressed me

Unreal Engine 5.6; images from a game engine
(Image credit: Epic Games)

Unreal Engine 5.6 has landed, and this isn’t just another dot release, it feels like big step forward. Beginning with a deep dive into The Witcher 4, which showcased the top features, it's clear this update release is setting the scene for new ways to work. If you’re building vast, gorgeous open worlds, animating MetaHumans with finesse, or just want to spend less time on back-and-forth workflow headaches, this update is your update.

Here at Unreal Fest Orlando, and after much speculation of what Unreal Engine 5.6 could be, it came out, and people here are impressed and eager to test out the new features and upgrades. It’s clear Epic’s latest push is all about working faster, building smarter and creating bigger.

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Ian Dean
Editor, Digital Arts & 3D

Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and video game titles Play and Official PlayStation Magazine. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on digital art, VFX and video games and tech, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5.

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